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Posts Tagged ‘Xbox 360’

Call of Duty: Black Ops 2 has been updated based off feedback from its fans. Activision and Treyarch pushed this update live over the weekend and you can see what it changes inside.  (more…)

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It’s October and later this month the 1.8.2 update for Minecraft: Xbox 360 Edition will be released! Some more news has come in on what exactly will be added with the new update and it’s a long list…

First off, let’s get the bug fixes out of the way.

  • Fixed particle code for flipped 3rd person view.
  • Fix for red-stone tiles burning out when they shouldn’t.
  • Fix for aspect ratio of things in hand when in split-screen mode.
  • Fixed issue with Mine cart with Furnace not being able to move another Mine cart.
  • Fix for issue with player data not saving (player starting world with no items they had when they saved).

Secondly, some new options & additions have become available.

  • Added an option to select Creative Mode or Survival Mode on creating or loading a world.
  • Added an option to disable clouds.
  • Added additional options to the world creation – Superflat land (creates a flat world near bedrock in both the Overworld and the Nether), enable/disable Structures and Bonus Chest.
  • Changed the Gamertags Display option to mean display/hide gamertags in-game and on maps.
  • Added Host options – toggles for Player Versus Player, Trust Players to stop players being able to mine without permission from the Host, Fire Spread, TNT Explodes, and Host Privileges.
  • Added in-game player options for the host – Can Build and Mine, Moderator, Kick Player, Can Fly, Disable Exhaustion, Invisible.
  • Store the Online, Invite Only, and Friends of Friends options in the player’s profile.
  • Tutorial World Changes:
    – Changed the Tutorial world to enable the new terrain features in it.
    – Added mini tutorial for sprinting in the Tutorial world.
    – Added mini tutorial for eating in the Tutorial world.
    – Added Music Disc Quests in the Tutorial world – players can search the world for the 12 chests, each containing one of the Music Discs that can be played in a Jukebox.

And, finally a list of new game features.

  • Added Creative Mode.
  • Disabled Achievements and Leaderboard updates if the player is in Creative Mode, or if the world has been previously saved in Creative Mode.
  • Added a simple tutorial for Creative Mode.
  • Added sprinting to Survival Mode.
  • Added flying and sprint-flying to Creative Mode.
  • Added new items to the game – Melon, Melon Slice, Melon Seeds, Pumpkin Seeds, Raw/Cooked Beef, Raw/Cooked Chicken, Rotten Flesh, Pumpkin Seeds, Iron Bars, Fence Gate, Stone Bricks, Stone Brick Slabs, Stone Brick Stairs, Brick Slabs, Brick Stairs, Ender Pearl, Web,Vines, 10 more Music Discs, and Chain Armor.
  • Added new items to the crafting menu – Melon, Melon Seeds, Glass Pane, Fence Gate, Iron Bars, Stone Bricks, Stone Brick Slabs, Stone Brick Stairs, Brick Slabs, Brick Stairs.
  • Added terrain generation features – Strongholds, Villages, Abandoned Mineshafts and Ravines.
  • Biome code additions, including rivers and oceans.
  • Changed the bow to have drawing and firing action.
  • Added a quick move to the dispenser.
  • Added a quick equip for armor to the inventory interface.
  • Added a quick move for ingredients and fuel in the furnace interface.
  • Brought forward the mining speed changes from 1.2.3
  • Brought forward apples dropping from leaf blocks from 1.1
  • Brought forward change from 1.2.3 to make pumpkins and melons grow from stems much faster, and not require farmland around the stem to grow on.
  • Fix to vines brought forward from 1.2.3 to stop them spreading too much.
  • Added the Food Bar to the HUD.
  • Added stacking for food items.
  • Added the eating animation.
  • Enabled crafting mushroom stew without a crafting table.
  • Added the blocking move with swords.
  • Changed all the text descriptions for food to show how much they refill the food bar.
  • Passive mobs will now flee when hit.
  • The snout on pigs now protrude from their head.
  • Skeletons now hold full size bows.
  • Animals no longer despawn which makes it possible to capture them.
  • Zombies now drop Rotten Flesh instead of Feathers.
  • Updated some mob sounds.
  • Shears can now collect Tall Grass and the new Vine.
  • Improved sunrise and sunset.
  • Improved the rain edges (when looking up in rain).
  • User-placed leaf blocks no longer decay.
  • Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
  • Cloud movement syncs with the game’s time.
  • Both Wooden and Stone pressure plates can now be placed on fences.
  • Improved chest model with a 3D lock, and opening and closing animation.
  • Added a countdown timer to the autosave to stop it being such a surprise.
  • Added the ability to rename an existing saved world.
  • Added map icons to the in-game player list to match their color in the map.
  • Added a confirmation dialog on the player choosing to exit without saving.
  • Added a character display when sprinting or flying.
  • Updated the How To Play HUD with the Food Bar information.
  • Added descriptions for Creative Mode and Sprinting to the How To Play menus.
  • Updated the Download Content menu with pictures of the DLC available.
  • Removed Herobrine.

And there you have it. Quite a long list for an update but it’ll all be worth it to bring it up to par with it’s PC counterpart. The 1.8.2 update is said to be released sometime this month.

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Back in August it was announced that the new Hitman game was getting a multi-player mode. They even released a trailer…

 

Now, in case there were any doubters, a new behind-the-scenes video shows even more details about the new multi-player mode. Personally, I think it looks pretty cool, but what do you think? Does it seem like a cheap tacked on excuse for a multi-player mode? Or, does it look decent and are you excited for it?

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Just one more week till Sonic dashes onto your Xbox 360 and why not celebrate your excitement with a trailer? Sure, it’s not the best Sonic title but it’s practically dripping with nostalgia for those of us who once owned a Dreamcast. Give it a watch and don’t forget it comes out on October 5th for 800 MSP($10).

 

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Three days ago Ubisoft released their demo for Marvel Avengers: BFE and yesterday they released a trailer for the game. Or rather the game’s demo. Yup, that’s right. They released a trailer for the game’s demo.

Check it out for yourself.

 

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Bioware has recently revealed that all three Mass Effect titles will be bundled into one collection and will be released on November 6th, 2012. No news on whether DLC will be included in the collection but one can assume that DLC will be included for the first two titles at least. Then November 7th, otherwise known as N7 day, will be a day of celebration for the series and will include a variety of in-game, online, and live events in which fans can congregate and “fly their N7 colors”.

 

 

The Trilogy Bundle is priced at $59.99 and at that price it’s like getting three games for the price of one! Personally, I’ll have to pass on this one since I’ve already purchased all the available DLC online, but will you be buying this?

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While many gamers(including myself) await the next two chapters of the episodic The Walking Dead, Telltale Games has confirmed that the popular point-n-click adventure will be getting an on-disc release on December 4th, 2012. Those who have yet to play The Walking Dead can be sure to pick it up on that date(seriously, give the game a try, you won’t regret it).

 

Hopefully this means that the rest us can look forward to Episodes 4 & 5 being released soon…

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